πŸ“’ New Earnings In! πŸ”

HAS (2025 - Q2)

Release Date: Jul 23, 2025

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Stock Data provided by Financial Modeling Prep

Current Financial Performance

Hasbro Q2 2025 Financial Highlights

$981 million
Net Revenue
$247 million
Adjusted Operating Profit
$1.30
Adjusted EPS
+7%
25.2%
Adjusted Operating Margin

Key Financial Metrics

Wizards of the Coast Revenue

$522 million
16%

Wizards Operating Margin

46.3%

Consumer Products Revenue

$442 million
16%

Consumer Products Margin

~0%

Entertainment Revenue

$16 million

Entertainment Operating Profit

$10 million

Year-to-date Revenue

$1.87 billion
7%

Year-to-date Operating Profit

$470 million
18%

Year-to-date Adjusted EBITDA

$576 million
19%

Operating Cash Flow YTD

$209 million

Dividends Returned YTD

$196 million

Debt Buyback YTD

$62 million

Period Comparison Analysis

Net Revenue

$981 million
Current
Previous:$887 million
10.6% QoQ

Net Revenue

$981 million
Current
Previous:$995 million
1.4% YoY

Adjusted Operating Profit

$247 million
Current
Previous:$222 million
11.3% QoQ

Adjusted Operating Profit

$247 million
Current
Previous:$249 million
0.8% YoY

Adjusted EPS

$1.30
Current
Previous:$1.04
25% QoQ

Adjusted EPS

$1.30
Current
Previous:$1.22
6.6% YoY

Wizards Revenue

$522 million
Current
Previous:$462 million
13% QoQ

Wizards Revenue

$522 million
Current
Previous:$435 million
20% YoY

Consumer Products Revenue

$442 million
Current
Previous:$398 million
11.1% QoQ

Consumer Products Revenue

$442 million
Current
Previous:$525 million
15.8% YoY

Wizards Operating Margin

46.3%
Current
Previous:49.8%
7% QoQ

Wizards Operating Margin

46.3%
Current
Previous:54.7%
15.4% YoY

Consumer Products Operating Margin

~0%
Current
Previous:-

Earnings Performance & Analysis

Q2 2025 Revenue vs Expectations

Actual:$981 million
Estimate:$950 million
BEAT

Q2 2025 Adjusted EPS vs Expectations

Actual:$1.30
Estimate:$1.20
BEAT

MAGIC Player Growth (H1 2025)

40% increase

MONOPOLY GO! Revenue (Q2 2025)

$44 million

Financial Guidance & Outlook

2025 Revenue Growth Guidance

Mid-single digits

2025 Adjusted Operating Margin Guidance

22% to 23%

Wizards Revenue Growth Guidance

High 20% range

Wizards Operating Margin Guidance

42% to 43%

Consumer Products Revenue Guidance

Decline 5% to 8%

Consumer Products Operating Margin Guidance

4% to 6%

Adjusted EBITDA Guidance

$1.17B to $1.2B

Gross Cost Savings Target 2025

$175M to $225M

Surprises

Revenue Beat

+0%

$981 million

We delivered a strong Q2 outperforming expectations on revenue, profit and margin, all while navigating a dynamic external environment.

MAGIC Growth Beat

23%

MAGIC: THE GATHERING continues to deliver growing 23% year-over-year in the second quarter and up 32% year-to-date.

Final Fantasy Set Revenue Beat

$200 million

Lord of the Rings took 6 months to deliver $200 million of revenue, Final Fantasy took 1 day, and we left demand on the table.

Adjusted EPS Beat

$1.30

Adjusted earnings per diluted share rose to $1.30, up 7% year-over-year, driven by favorable mix and margin discipline.

Adjusted Operating Margin Beat

25.2%

Adjusted operating margin of 25.2%, which was up 20 basis points versus last year despite a material step-up in royalties expense.

Impact Quotes

MAGIC: THE GATHERING continues to deliver growing 23% year-over-year in the second quarter and up 32% year-to-date, demonstrating durable and accelerating engine growth.

Based on our strong first half and improved visibility into the back half, we are raising full year guidance for revenue, margin and adjusted EBITDA.

Final Fantasy took 1 day to deliver $200 million of revenue, compared to 6 months for Lord of the Rings, and we left demand on the table.

We are on track to achieve $175 million to $225 million in gross cost savings this year while prioritizing investments behind our core growth engines.

We see a bright future for MAGIC both in the second half of 2025 and beyond, with a continued focus on player-first experiences and thoughtful innovation.

We are estimating $60 million of tariff expense in our 2025 P&L, which is at the lower end of the range we discussed last quarter.

Universes Beyond is exceeding expectations, driving meaningful player growth and distribution expansion for MAGIC.

We have plans to reduce U.S. toy and game volume sourced from China from 50% to less than 40% by 2027 through accelerated geographic diversification.

Notable Topics Discussed

  • Final Fantasy set became the highest grossing MAGIC set ever, surpassing expectations with sales in the first 1.5 months exceeding previous records.
  • Production was increased 4x pre-release to meet demand, which was so high that the company left demand on the table.
  • The set is expected to have a long tail of sales, similar to Lord of the Rings, with ongoing sales and new players entering the community.
  • The Universes Beyond strategy is exceeding expectations, driving player and distribution growth.
  • Japan is identified as a key growth market, with strong potential for licensing and distribution, especially with IP like Final Fantasy.
  • The company is leveraging Universes Beyond to expand into wider mass distribution channels globally, including non-traditional outlets like convenience stores.
  • Exodus, a flagship AAA Sci-Fi RPG, is progressing towards a 2026 launch, representing a move into premium digital storytelling.
  • An exclusive publishing agreement with Giant Skull for a new Dungeons & Dragons game built in Unreal Engine 5 aims to set new standards for narrative and immersion.
  • The digital pipeline is a major investment area, with a focus on scaling play across platforms and partners.
  • Tariffs are a headwind, with current duties better than previously expected, estimated at $60 million for 2025.
  • The company is actively diversifying its supply chain, aiming to reduce China exposure from 50% to below 40% by 2027, including onshoring production.
  • Tariff-related costs and trade uncertainty have led to inventory build-up and delayed holiday resets, impacting Q2 consumer products revenue.
  • The MAGIC team demonstrated agility by increasing production 4 times in response to demand for Final Fantasy.
  • Retailers are pushing back holiday resets, causing inventory shifts into Q3, but the company expects demand to catch up later in the year.
  • The company is managing inventory carefully, with a focus on SKU rationalization and cost control to adapt to market conditions.
  • Despite recent upside in Q1 and strong H1 performance, the company maintains its midterm growth targets of 500-1000 basis points margin expansion through 2027.
  • Guidance for 2025 has been upgraded, with expected revenue growth mid-single digits and Wizards of the Coast revenue in the high 20% range.
  • The company anticipates returning to growth in Consumer Products in 2024, with a focus on new product innovation and licensing.
  • The average tabletop player is around 35 years old, but efforts are underway to attract younger players through IPs like Spider-Man, Avatar, and Sonic.
  • MAGIC's player base is multi-generational, with players often continuing into their 50s and 60s.
  • The company aims to increase female participation and explore new IPs, including Romantasy and K-Pop bands, to diversify the demographic.
  • The toy industry is up in 2Q, driven mainly by trading cards and building sets, with overall categories flat or slightly down.
  • Consumer resilience remains strong, but inflation and tariffs are expected to gradually increase toy prices over several months.
  • Retailers and consumers are cautious, with inventory and shelf resets pushed into Q3, affecting short-term sales but not long-term demand.
  • The company is actively pruning SKUs to reduce complexity and manage inventory more effectively.
  • Cost savings of $98 million in H1 are part of ongoing transformation efforts.
  • Some SKUs are being excluded from the U.S. market due to tariff impacts and pricing considerations, but may still be shipped internationally.
  • POS trends in 2Q are generally in line with expectations, with some categories like trading cards outperforming.
  • The impact of tariffs on consumer prices has been limited so far, but gradual price increases are anticipated.
  • Strong entertainment partnerships and new product launches are supporting POS and market share growth.

Key Insights:

  • The company expects $175 million to $225 million in gross cost savings for 2025.
  • Hasbro raised full year 2025 guidance for revenue, margin, and adjusted EBITDA based on strong first half results and improved tariff outlook.
  • Total company revenue is expected to grow mid-single digits with adjusted operating margin of 22% to 23%.
  • Wizards of the Coast revenue is forecasted to grow in the high 20% range with operating margin between 42% and 43%.
  • Consumer Products revenue is expected to decline 5% to 8% with adjusted operating margin between 4% and 6%.
  • Midterm outlook reaffirmed with 500 to 1000 basis points of average annual operating margin expansion through 2027.
  • Tariff impact is expected to be at the lower end of prior estimates, around $60 million for 2025, but remains fluid for future years.
  • Capital allocation priorities remain investing in growth drivers, debt reduction, and returning cash to shareholders.
  • New toy launches include PLAY-DOH Barbie, PEPPA PIG's new line, reimagined board games, and Marvel Legend Series tied to Fantastic 4.
  • Supply chain diversification, cost reductions, SKU rationalization, and pricing strategies are mitigating tariff impacts and preserving margins.
  • Wizards of the Coast MAGIC: THE GATHERING grew 23% year-over-year in Q2 and 32% year-to-date, with strong performance across new releases and backlist sets.
  • Final Fantasy set became the highest grossing MAGIC set ever, with record new player growth and strong community engagement.
  • MagicCon Las Vegas attendance hit a record 19,000 badges sold, and the Wizards Play Network expanded to nearly 9,000 global locations.
  • Digital pipeline progressing with flagship game Exodus targeting 2H 2026 launch and new Dungeons & Dragons action adventure in development.
  • Consumer Products faced retailer order shifts from direct imports to domestic due to tariff uncertainty, expected to normalize in Q3 and Q4.
  • Licensing business continues to outperform with new multiparty casino gaming deals and strong digital gaming licensing growth.
  • Gina emphasized cost savings achievements and the balance between investing in growth and maintaining financial flexibility.
  • CEO Chris Cocks honored former Chairman Alan Hassenfeld's legacy emphasizing empathy, impact, and transformative play.
  • Chris highlighted the durable and accelerating growth of MAGIC and the success of the Universes Beyond strategy.
  • He emphasized the importance of premium, high-margin segments and digital investments as key growth drivers.
  • CFO Gina Goetter stressed disciplined execution, transformation initiatives, and operational excellence as drivers of strong financial results.
  • Gina detailed tariff impacts, inventory management, and the company's proactive mitigation playbook to navigate trade uncertainties.
  • Both executives expressed confidence in the midterm outlook despite external challenges and highlighted the importance of agility and long-term mindset.
  • Chris noted the importance of player-first experiences and community engagement in sustaining MAGIC's growth.
  • Japan is a key growth market for MAGIC, with Final Fantasy helping expand mass distribution channels internationally.
  • SKU rationalization and portfolio pruning are ongoing to reduce complexity and improve inventory management.
  • Wizards of the Coast digital margins expected to face pressure from new game depreciation but no margin guidance update yet.
  • Tariff impacts are beginning to affect pricing gradually; pricing strategies are being adjusted to maintain consumer affordability.
  • Consumer Products faced retailer order timing shifts and cautious inventory management, impacting Q2 revenue but expected to normalize later.
  • MONOPOLY GO! accelerated revenue contribution with user metrics exceeding benchmarks and lower-than-expected user acquisition costs.
  • MAGIC's Universes Beyond strategy is driving new player growth and expanding demographics, including younger and more female players.
  • Final Fantasy set demand exceeded expectations with production increased 4x pre-release; strong long tail anticipated.
  • The company is focused on balancing cost savings with investments in core growth engines.
  • A $1 billion goodwill impairment charge was recorded in Consumer Products due to tariff-related uncertainties.
  • Inventory increased due to tariffs, foreign exchange, and shifts from direct import to domestic fulfillment.
  • Retailers are delaying holiday inventory builds and shelf resets into Q3, affecting sales flow.
  • Hasbro is reducing China sourcing exposure from 50% to less than 40% by 2027 to diversify supply chain.
  • The company is exploring onshoring production, including sourcing from Elon Meadow for gaming products.
  • Digital gaming investments include partnerships with industry veterans and development of premium titles.
  • Hasbro is maintaining its Q3 dividend unchanged and continuing opportunistic debt repurchases.
  • Wizards of the Coast digital game Exodus targets a 2H 2026 launch, representing a major premium digital storytelling investment.
  • The company expects a long tail of backlist sales for successful MAGIC sets, supporting sustained revenue growth.
  • Pricing strategies are being carefully managed to protect MAGIC price points amid tariff-driven cost pressures.
  • Universes Beyond IPs like Spider-Man and Avatar are helping to attract younger demographics and expand market reach.
  • MAGIC players tend to be multi-generational with a median age increasing over time; efforts to increase female player base ongoing.
  • MAGIC's organized play unique players increased nearly 40% year-over-year in H1 2025.
  • Final Fantasy set brought more new players in 2 weeks than any prior set in 12 weeks, indicating strong acquisition.
  • Hasbro is actively collaborating with retailers to navigate inventory and promotional challenges in a dynamic consumer environment.
Complete Transcript:
HAS:2025 - Q2
Operator:
Good morning, and welcome to the Hasbro Second Quarter 2025 Earnings Conference Call. [Operator Instructions] Today's conference is being recorded. [Operator Instructions] At this time, I'd like to turn the call over to Fred Wightman, Vice President, Hasbro Investor Relations. Please go ahead. Fred Wig
Fred Wightman:
Thank you, and good morning, everyone. Joining me today are Chris Cocks, Hasbro's Chief Executive Officer; and Gina Goetter, Hasbro's Chief Financial Officer and Chief Operating Officer. Today, we'll begin with Chris and Gina providing commentary on the company's performance, and then we'll take your questions. The earnings release and presentation slides for today's call are posted on our investor website. The press release and presentation include information regarding non-GAAP adjustments and non-GAAP financial measures. Our call today will discuss certain adjusted measures, which exclude these non-GAAP adjustments. A reconciliation of GAAP to non-GAAP measures is included in the press release and presentation. Please note that whenever we discuss earnings per share or EPS, we're referring to earnings per diluted share. Before we begin, I would like to remind you that during this call and the question-and-answer session that follows, members of Hasbro management may make forward-looking statements concerning management's expectations, goals, objectives and similar matters. There are many factors that could cause actual results or events to differ materially from the anticipated results or other expectations expressed in these forward-looking statements. These factors include those set forth in our annual report on Form 10-K, our most recent 10-Q, in today's press release and in our other public disclosures. We undertake no obligation to update any forward-looking statements made today to reflect events or circumstances occurring after the date of this call. I'd now like to introduce Chris Cocks. Chris?
Christian P. Cocks:
Good morning, and thank you for joining us today. Before we begin today's call, I want to take a moment to honor the life and legacy of Alan Hassenfeld, our former Chairman and CEO; and the dear friend and mentor. Alan was a driving force behind Hasbro for decades. He led with heart, conviction and an unwavering belief in the transformative power of play. But more than that, Alan believed in people. He made it his mission to lead with empathy, to give generously and use Hasbro as a platform for doing good in the world. Alan reminded us that the true measure of our success isn't just financial performance. It's the positive impact we make on people's lives, especially the joy we bring every day to children around the world. Alan, you will be missed, but your vision and mission will never be forgotten. Now let's turn to 2Q results. We're now halfway through 2025 and already seeing momentum on our Playing to Win strategic plan announced in February. I'm pleased to report that Hasbro is performing ahead of expectations, driven by exceptional results from our Wizards of the Coast business, continued performance in our licensing and digital segments and a steady, long-term approach to navigating a complicated and evolving macro environment. While the broader consumer landscape remains dynamic, our play-focused partner scale strategy is paying off. leaning into premium, high-margin segments like Wizards, Licensing and Digital, and we're seeing it translate to bottom line outperformance. Let's break it down. Wizards of the Coast had a standout quarter. MAGIC: THE GATHERING continues to deliver growing 23% year-over-year in the second quarter and up 32% year-to-date. This isn't just a one-off moment, it's a clear indication of the power of MAGIC's community, our release cadence and the resonance of our Universe's Beyond strategy. MAGIC's engine growth is durable. It's diversified and it's accelerating. We're seeing strength across every KPI of the brand. Tarkir: Dragonstorm is on pace to become the top-selling MAGIC premier set of all time. Final Fantasy, the latest release in our Universes Beyond portfolio is already the highest grossing MAGIC set ever. And Secret Lair, our direct-to-consumer collectible business just delivered the strongest sales quarter in its history. It's not just about our new releases either. Our backlist magic sets have already set an all-time annual sales record, and we're only 6 months into the year. That's a testament to the depth and durability of MAGIC's value to players, collectors and fans alike, a play system of over 22,000 cards that retain full compatibility. Community engagement is also hitting new highs. Last month's MagicCon Las Vegas drew record attendance with over 19,000 badges sold, eclipsing our previous high from Chicago just earlier this year. And the Wizard's Play Network continues to expand, now totaling nearly 9,000 locations globally. Organized Play is on fire. We saw a nearly 40% year-over-year increase in unique players during the first half of 2025. A clear signal that our play programs are bringing new energy and deeper connection to local communities. Final Fantasy set a record for new player growth, delivering more new players in its first 2 weeks than any prior set posted over an entire season. For the balance of this year, fans are eagerly anticipating our upcoming slate of releases, including Edge of Attorneys, Marvel's Spider-Man and Avatar: The Last Airbender, both new additions to our ever-expanding Universes Beyond portfolio. We're committed to scaling MAGIC through thoughtful innovation, smart operational execution and a continued focus on player-first experiences. We see a bright future for the brand, both in the second half of 2025 and beyond. To simply put, MAGIC is stronger than ever, and we're just getting started. Sticking with Wizards, we're now in a place where we can start talking more confidently about our digital pipeline, a major investment area for both Wizards and Hasbro as we scale our ability to deliver play in new ways across more platforms with more partners. Exodus, our flagship AAA SiFi RPG from Archetype Entertainment is progressing well and is currently targeting launch in the second half of calendar 2026. This game represents a bold step forward into premium digital storytelling, and we'll be sharing a major update with players later this year. This quarter, we announced an exclusive publishing agreement with Giant Skull, led by industry veteran, Stig Asmussen. Stig has an exceptional track record, and not coincidentally is the force behind some of my favorite games, God of War 3 and Star Wars Jedi: Fallen Order to name two and is now leading the development of a brand-new single-player DUNGEONS & DRAGONS action adventure game. This is a premium title built from the ground up in our Unreal Engine Five, and we believe it will set a new bar for narrative and immersion in the D&D universe. This agreement reflects our Playing to Win strategy in action, investing in top-tier talent, deepening digital engagement and expanding our presence in premium genres, whether it's Exodus, D&D or tapping into the amazing portfolio of collector and age-up oriented brands across Hasbro. We're building a diverse, high-quality slate that strengthens our connections with fans and unlocks new growth for Hasbro's digital game portfolio. Starting at this year's game awards in December, you will be hearing a lot more from us. Turning to Consumer Products. As anticipated, sales were down in the quarter, particularly in North America, where our retail partners made a shift in ordering from direct imports to domestic given the uncertainty around tariffs over the last few months. We expect to make up much of this delayed ordering in Q3 and into Q4 as sales ramp into the holidays. EMEA and APAC are performing well, and we anticipate each of these regions will end the year in growth mode. While tariffs represent a headwind for the business, the current duties are better than the range we discussed in our last earnings call. We are compensating for these costs through a combination of cost reductions, rebalancing our marketing spend, diversifying our supplier mix and implementing some targeted pricing actions. Coupled with a strong slate of new toys, including PLAY-DOH Barbie, our new line of PEPPA PIG toys, celebrating the birth of Peppa's little sister Evie, retooled and reimagine board game favorites like Candyland and Operation, and Marvel Legend Series products tied to the upcoming Fantastic 4 release, we expect top line performance for consumer products to improve sequentially as we move through the balance of the year. Lastly, our licensing business, which is embedded into our CP and Wizards segments continues to outperform. MONOPOLY GO! continues an impressive run of user and revenue milestones, proving to be an enduring hit from our partners at Scopely. We've just inked a new multiparty deal in casino gaming with Aristocrat Technologies, Bally's Evolution and Galaxy Gaming. They joined Sciplay to form a 5 company partnership to expand our brands in a lucrative and high-growth market for digital on-premise gaming. And the balance of our LBE Consumer Products and digital gaming licensing business is both growing and providing an important source of high profit diversification. All of this adds up to a business that is showing strong signs of underlying momentum and meaningful progress against our Playing to Win objectives. While I won't steal much of Gina's thunder, based on the strength we are seeing across our diversified portfolio, especially for MAGIC, we are raising both top and bottom line guidance for 2025 and reaffirming our midterm outlook. 2025 will be the year of Hasbro returns to growth, and we will do so backed by record operating margins. I want to thank our teams across the world for making this possible. Our supply chain organization has done Yeoman's work, diversifying our supply chain while keeping costs low. Our sales teams are partnering with our retailers to navigate an unpredictable environment with agility and a long-term mindset. And our product, marketing and design teams are delivering some of the best new products and campaigns Hasbro has dreamed up in years. Alan would be proud. Now I'll turn over the call to Gina Goetter, our CFO and COO. Gina?
Gina Goetter:
Thanks, Chris, and good morning, everyone. We delivered a strong Q2 outperforming expectations on revenue, profit and margin, all while navigating a dynamic external environment. Our performance this quarter reflects the strength of our portfolio strategy, the outsized momentum in our MAGIC business and the disciplined execution behind our transformation and operational excellence initiatives. Net revenue came in at $981 million, essentially flat year-over-year on the strength of MAGIC. Adjusted operating profit delivered $247 million with an adjusted operating margin of 25.2%, which was up 20 basis points versus last year despite a material step-up in royalties expense. Adjusted earnings per diluted share rose to $1.30, up 7% year-over-year, driven by favorable mix and margin discipline. Our Wizards of the Coast and Digital Gaming segment continues to be the growth engine. Revenue grew 16% to $522 million, led by MAGIC: THE GATHERING, which delivered 23% growth. Final Fantasy became the biggest MAGIC set in our history, exceeding expectations, and attracting both long-time players and new fans. Segment operating profit was $242 million, with an exceptional 46.3% margin, reflecting both scale and disciplined cost execution. As expected, Consumer Products revenue declined 16% to $442 million, primarily due to retailer order timing and market softness in select geographies. As we foreshadowed last quarter, most of our U.S. retailers managed their discretionary inventory tightly through the quarter. While revenue declined, we improved margins, delivering near breakeven profitability through cost actions, mix and promotional spending discipline. Entertainment delivered $16 million in revenue in line with plan and $10 million in adjusted operating profit. The team continues to execute well against a leaner, more focused content portfolio. As we look at our year-to-date results, we are back to growth with revenue growing 7% versus last year behind the strength of MAGIC. Operating profit of $470 million is up 18% behind volume, favorable business mix and cost productivity. We remain intensely focused on transformation and cost leadership with $98 million of gross savings delivered through the first half. We are firmly on track to meet our annual target, reflecting strong execution across supply chain, SG&A and product development. Year-to-date adjusted EBITDA reached $576 million, up 19% behind the drivers previously noted. Through the first half of the year, we generated $209 million in operating cash flow and returned $196 million to shareholders via dividends. We've also bought back $62 million of debt as we work towards our target leverage ratio. Our teams are executing decisively against the evolving tariff backdrop. While the current China tariff rate is more favorable than what was proposed in April, rates remain fluid. Last quarter, we were modeling a broad range of potential outcomes with a net impact of $60 million to $180 million. Based on the updated trade policies with China at 30% and Vietnam at 20%, we are now estimating that we'll be at the lower end of the range and expect $60 million of expense in our 2025 P&L. We've incurred minimal tariff-related expense in our year-to-date results as most of the impacted inventory is still sitting on the balance sheet and is yet to flow through the P&L. Company-owned inventories are up versus last year, but reflects several factors, including tariffs, foreign exchange and a planned shift in revenue mix towards domestic fulfillment. We feel well positioned ahead of the retail seasonal inventory build and expect to exit the year slightly up versus last year. As a result of the impact of tariffs and our long-term outlook, we recorded a $1 billion noncash goodwill impairment charge in the Consumer Products segment this quarter. We're also seeing downstream impacts from trade uncertainty across the retail landscape. Many retailers are delaying holiday inventory builds and pushed shelf resets into Q3, both of which weighed on Q2 consumer products revenue and are requiring us to remain agile in the second half. To that end, we've activated a comprehensive mitigation playbook, including SKU rationalization, sourcing diversification, pricing strategy and retailer collaboration to manage risk and preserve profitability. Today, approximately 50% of our U.S. toy and game volume originates from China, and we have plans in place to bring that exposure down to less than 40% by 2027 through accelerated geographic diversification. At the same time, we're identifying opportunities to onshore more production, including continuing to source from Elon Meadow, which manufactures most of our U.S. Hasbro gaming portfolio. These steps are strengthening our long-term supply chain resilience, while protecting margin performance. Based on our strong first half and improved visibility into the back half, we are raising full year guidance for revenue, margin and adjusted EBITDA. The upgrade reflects the continued strength of our Wizards business, confidence in our cost transformation efforts and a tariff impact that is now expected to be less significant than we had anticipated back in April. As Chris said, we are back to growth, and we now expect total Hasbro to grow revenue mid-single digits, and an adjusted operating margin of 22% to 23%. We are now forecasting Wizards of the Coast revenue to grow in the high 20% range, with an operating margin between 42% and 43%. The stronger outlook is driven by the record-breaking success of Final Fantasy, strong engagement across upcoming Universes Beyond sets like Spider-Man and Avatar: The Last Airbender and continued momentum in backlist titles and Secret Lair, all of which are reinforcing the durability and depth of the MAGIC franchise. In Consumer Products, we now expect revenue to decline 5% to 8% for the year, with an adjusted operating margin between 4% and 6%. This revised guidance reflects the cost of the tariffs themselves, the revenue shortfall and operating deleverage in Q2 tied to changing order patterns and the anticipated impact from retailers shifting their holiday resets back as they adjust to a more fluid consumer demand environment. We are also on track to achieve $175 million to $225 million in gross cost savings this year and continue to prioritize investments behind our core growth engines while maintaining balance sheet strength and financial flexibility. As a result, we are increasing our full year adjusted EBITDA guidance to $1.17 billion to $1.2 billion, which reflects the strong first half execution, cost discipline and improved tariff backdrop. Our capital allocation priorities remain unchanged. Our first priority is to invest in the business particularly behind high-return growth drivers like Wizards and Digital. Second, we remain focused on debt reduction and long-term leverage goals, including opportunistic debt repurchases and pre-funding next year's bond maturity through match-dated treasuries. And third, return cash to shareholders via our dividend. As announced in today's release, we have kept the Q3 dividend unchanged. In short, we delivered another strong quarter, beating expectations, expanding margins and strengthening our foundation for the second half. The MAGIC business continues to lead. Our portfolio is resilient, and our teams are executing with clarity and discipline. We remain confident in our ability to deliver our updated full year financial commitments and create long-term value for shareholders. And with that, I'll turn it back to the operator for questions.
Operator:
[Operator Instructions] And our first question is from the line of Stephen Laszczyk with Goldman Sachs.
Stephen Neild Laszczyk:
Christian, maybe first on Final Fantasy biggest set release in history. Just curious if you could talk a little bit more about how demand for Final Fantasy materialized versus your expectations in the quarter? Maybe how quickly you're able to scale up production to meet that demand? And how much of that elevated demand do you think is still out there in the marketplace for you to execute against into the back half of the year? And what's factored into the updated guide you gave today on Wizards. And then maybe looking ahead on the MAGIC segment, Chris, I'm curious, what was it but this particular set that you think made it so successful? And are there any key elements of that success that you think you can carry forward into future Universes Beyond sets? And you mentioned just getting started in terms of the momentum of the MAGIC. How do you feel about growing off this record year that you're about to have in 2025, in particular, looking into '26 growing off this new revenue base?
Christian P. Cocks:
Stephen, I'll start, and then I'll turn it over to Gina. In terms of Final Fantasy, and how it met expectations, I'll give you a comparison between two of our biggest Universes Beyond sets. Lord of the Rings took 6 months to deliver $200 million of revenue, Final Fantasy took 1 day, and we left demand on the table. So we couldn't produce enough. I think we increased production runs on it 4x pre release. It was substantially by many, many very high double-digit percentages ahead of any other production run we've ever done, and we left the market wanting more. And our expectation is there's going to be a nice long tail of backlist for the product. Likewise, there's -- we're still selling Lord of the Rings product today. So even though we hit $200 million in December of '22 for Lord of the Rings, we sold a substantial percentage of that in the several years following we expect Final Fantasy to be no different. It's partially what's powering our backlist, which already in like 5.5 months in the year did more than we've ever done in any year prior. So I think that's a little bit on kind of what our bullishness is on Final Fantasy. What drove success for it? I think it's a couple of things. I think first and foremost, it's finding the right IPs that are great adjacencies to what MAGIC fans might appeal to or what MAGIC might appeal to another fan base. Lord of the Rings was fantastic because it's kind of the granddaddy of fantasy. It's invented the genre, major books, major movies, major animation and games. Final Fantasy, I think, is almost as strong as Lord of the Rings in terms of IP strength, if not stronger in some regions. I think it has stronger cross-regional appeal, and it has probably more of a sweet spot in gaming than Lord of the Rings has because it was kind of born from gaming. So I think potentially, the overlap of fan bases was stronger than you might have even seen for something like Lord of the Rings. And I think when you couple that with some savviness that the Wizards team has learned over the last couple of years in terms of managing the SKU mix, managing what the ASP expectation should be and shifting people up in terms of what they want to collect, and what they want to buy. It just breeds very, very strong success. And then in terms of your third kind of sneaky question...
Gina Goetter:
Very sneaky.
Christian P. Cocks:
Yes, yes, yes. So that was...
Gina Goetter:
[indiscernible] all out at the beginning.
Christian P. Cocks:
One fee -- in terms of our outlook for MAGIC, we feel pretty darn good about the Universes Beyond lineup we have set up for 2026 and 2027. We're very player focused in terms of how we announce these things. So we're not going to take away any of the MAGIC team's thunder. But over the next couple of months, usually in August and September, the MAGIC team reveals what the new sets are going to be for the following year. And we feel pretty good about the brand collaborations and the first-party sets we have next year in terms of being Final Fantasy like in terms of the types of players, the size of community and the adjacencies we have.
Gina Goetter:
Stephen, the only color I would add to Chris' answer there is, I'll give props and kudos to our MAGIC team, who really navigated this unprecedented demand. They were very agile. And every week, we were getting an updated view of what the sales could be. And almost instantly, we were back working options on how we would be able to produce and kind of lean into as much demand as we could. So as Chris said, we upped production 4 different times. We're continuing to produce this set. We think the set itself is going to have a huge long tail, but the team really has honed in their agile operating skills to be able to respond. It was impressive this quarter.
Operator:
The next question comes from the line of Megan Clapp with Morgan Stanley.
Megan Christine Alexander:
A couple of follow-ups, I guess, starting with the midterm outlook, you reaffirmed the midterm outlook. You call for in that outlook, 500 to 100 basis points of average annual operating margin expansion through '27. Can we just take the high end of your updated outlook for this year. You could achieve most of that this year alone. So just as we think about calibrating our models beyond this year. Should we think about those targets as potentially conservative? And I recognize there are going to be incremental costs coming in from Exodus, but you're also absorbing a lot of royalty expense and tariffs this year, tariffs could ease over time, you still have cost savings to be realized, and it seems like you think you can continue the momentum for MAGIC. So just any help in kind of thinking about squaring those targets versus where you're going to end this year.
Gina Goetter:
Megan, good question. I guess at this point, we're not going to make any changes our midterm targets. We still feel like we have a path. As you pointed out, this year is clearly over delivering the expectations that we set in February. So there could be some lumpiness as we think '25, '26, '27, but we do still believe that we've got a path to that growth profile. To your point, the headwinds that we have now that we didn't know then in -- when we set them in February, is a big one. So even though the net impact this year is $60 million we expect that to be bigger as we move into '26, '27. But to your point, it remains fluid. So I think we'll get a little bit deeper into this year before we give any sort of updated guidance on '26, '27, but big picture, we feel pretty good with where we are.
Megan Christine Alexander:
Okay. That's helpful. And just a follow-up, I guess, on MONOPOLY GO, which accelerated pretty nicely this quarter. I think $44 million is the highest contribution you've ever recognized in a quarter game to date. So can you just talk a little bit about what you're seeing there? Are you finding that maybe there's some seasonality in the business. Was there any change in marketing cadence from Scopely? Just maybe a little bit more on what drove that acceleration? And then any updates in terms of the assumptions for that decay rate you factored into the updated guidance?
Christian P. Cocks:
Their user metrics continue to be excellent, and I think it exceeds just about any other benchmark in the industry. They're being -- Scopely is being very savvy in terms of their partnerships. They had a fantastic collaboration with Star Wars in May and June. And then I'd also say that the user acquisition costs and the percentage of revenue that we're spending against user acquisition has probably come in on the lower side of our expectations. All of those things combined have raised the amount of revenue contribution that we're able to take from that game. And I think we previously said about $10 million a month, that's likely on the conservative side based on what we're seeing for the first 6 months.
Gina Goetter:
Yes. I would guide you that it's more -- we've been running roughly $14 million. I would guide you to that $12 million to $14 million a month in the back half, just given what we're seeing.
Operator:
The next question comes from the line of Arpine Kocharyan with UBS.
Arpine Kocharyan:
Congrats on a great quarter. So you had upside in your full year guide, given Q1 outperformance already and by my calculation that operating profit margin as well as EBITDA were higher a bit than the original 2022 than the original guidance for 2025. So original was '21 to '22. I was sort of expecting a little bit maybe upside to the guidance that you gave today, given the Q1 outperformance already. I understand why you would want to keep that sort of checked a bit given sort of significant uncertainty ahead of you. You still have holiday season ahead of you. But would you say that leaves room for a nice upside for the full year? How would you sort of calibrate that guidance given that there was already upside to the original guide given Q1 outperformance? And then I have a quick follow-up.
Gina Goetter:
Yes. So I would classify our guidance outlook on margin to be kind of the right call where we're sitting for what we can see today. I mean, through the first half of the year, the one piece to keep in mind is that we haven't seen any of that tariff impact in the P&L quite yet. So that starts to manifest in the back half of the year. And that's almost a 2-point drag on our margins as we move through that back half. So and to your point, it's still early in the sales selling cycle for holidays. So there is a question mark on how all of that is going to impact kind of our margin in the back half. But right now, I would say we feel good about the guidance that we put out there for the year.
Arpine Kocharyan:
Okay. And then maybe a bigger picture question for you, Chris. As you look at the Wizards business today, and Wizard in its entirely including D&D, your success in digital and, of course, MAGIC: THE GATHERING. Is there anything that has changed in your thinking in terms of growth profile and opportunity today versus a year ago or even 6 months ago in terms of what third-party IP could mean for this business, let's say, 3 years from now?
Christian P. Cocks:
We've built the Universes Beyond strategy for MAGIC with the idea of new player and total player expansion. I would say that every KPI that we're able to measure indicates that not only has that strategy been successful, it's been really successful. I think we're seeing meaningful player growth on MAGIC. I think we're seeing meaningful distribution growth. And that, to me, translates into enduring business success. And it's kind of a -- it's a tale of all time inside of toys and games. It's why licensing is as big of a business as it is. and MAGIC is really a single source provider inside of trading cards for this kind of business. And it's great for MAGIC because it grows our overall player base. It tends to be very lucrative for us. It's also fantastic for the licensors because the scale of releases that we're able to achieve, it's basically like a licensor gets a new blockbuster movie or a new AAA video games worth of revenue for a year that tend to have a nice long tail associated with it. So to me, I think Universes Beyond is exceeding expectations. And I think despite maybe some headwinds that we see in the Consumer Products segment due to tariffs, that's partially why we're able to very strongly reaffirm our midterm guidance because we see upside in games.
Operator:
Next question is from the line of James Hardiman with Citi.
James Lloyd Hardiman:
So obviously a fantastic quarter from a Wizards perspective. But even CP, I think was in line with or maybe a little bit better than we were modeling. I guess the biggest question I'm getting as we think about a beat versus the street of about $75 million the raise seems a bit more muted, right? So call it $60 million at the midpoint. Help us bridge some of that. You talked about tariffs going from I think what was assumed in your previous guidance, $180 million to now $60 million, so that's about $120 million of a good guy right there. And then obviously, the Wizards a little fuzzier, but I get to maybe $75 million of upside from Wizards. So how -- what's the offset to that? I mean, in your bridge slide, it looks like this is often the case, CP is the answer. But maybe walk us through where we stand today, CP versus where we were 3 months ago.
Gina Goetter:
Yes, yes. Good question. Let's start with where CP came in on Q2, to your point, the overall segment was a bit better than what we were saying we were calling kind of 19%, 20% down last April and now we came in at down 16%. Really, it was on the back of some timing within LCP. So the toy and game part of the CP finished almost on what we had anticipated within the quarter. So just as we think about digesting Q2, in terms of how the guide is working in the going on with CP business. So there's the net tariff impact itself, which, to your point, is materially improved from where we where we had it pegged last quarter. The things though that are different, we did see with that revenue coming out while we'll see some improvement in our performance in the back half, we're kind of looking at that Q2 revenue loss as a revenue loss. And then the impact that, that has on the business as we move through from a deleverage both kind of within the supply chain as well as within our managed expense route. So it really is just how we're thinking about the stickiness of that Q2 loss as it plays through the back half of the year. We're also watching with all of our retailers, they have taken very -- they're carefully watching their inventory levels, and they've taken decisions to push the sets back -- the holiday sets back further, so that's impacting how we're thinking about flow-through of our inventory in the back half of the year, but that is ultimately going to lead to demand outlook. So it really comes down to how we are forecasting Q3, Q4 for CP.
Christian P. Cocks:
Yes, James, I would say, it's a bit of a tale of two categories. On the games side, in Q1, we were bullish. I think Q2 reaffirmed our bullishness, and we see that flowing through in the back half of the year. The collectibles segment, the hobby segment is continuing to be very buoyant. And that's obviously based on the chart where we see a lot of the upside. On the consumer products and more general merchandise and toy side, I would say we share a similar sentiment with our retailers, which is cautious optimism. Optimism in that consumer sentiment seems to be bouncing back from April lows. The consumer tends to be continuing to buy. And we don't see much evidence of pull forward buying, anticipating inflation or tariffs. That said though, the tariffs are going to have an impact. We do expect pricing to happen across the industry. And so it's a little bit of a black box, but the back half of the year is going to look like I think you're going to see companies like us be cautious on our inventory. I think you're going to see retailers be cautious on inventory. And I think consumers are going to have a bit of choice because they're still very promotionally sensitive right now. But a lot of hot products are going to likely be out of stock this holiday because we're just not going to be able to refund them because we didn't have the upfront inventory for them. So like a PLAY-DOH Barbie a Nano-Mals, a baby Evie, if you're a mom or a dad, you're probably going to want to go and buy that early.
James Lloyd Hardiman:
Got it. That's all really great color. Maybe as a follow-up. As I think about CP and what happened in 2Q? I feel like I'm hearing two different factors here. One is the direct import versus domestic, which I think you believe is more just a timing issue which you should get back in the second half, and then there's a piece of -- well, maybe overall, we think the category is a little slower than we thought. So maybe tease those pieces out. At the end of the day, everybody is trying to figure out how conservative this guidance is. And I think some of this sort of depends on how you're thinking about some of those factors?
Gina Goetter:
Yes. In Q2, we definitely saw inventory kind of order pattern shift. So we did see retailers. We talked about this last quarter. There's no need for them to be pre-buying discretionary holiday goods in the second quarter. So they made a lot of decisions to stop or pause or slow their direct import in. And so then we are sitting at more of the inventory within domestic. We believe that order pattern, I mean, Christmas is going to come, parents are going to buy toys, we know that they will be pulling the inventory. It's just going to be later and in line with their shelf resets, which again, many of them push their shelf resets out of kind of Q2 into later within Q3. So that -- as I think the DI ,DOM, there was a situation in Q2, that I think as we move through Q3, Q4, it goes back to normal -- more normal order patterns.
Operator:
Our next question come from the line of Eric Handler with ROTH Capital.
Eric Owen Handler:
A couple of MAGIC questions here. First, when the Final Fantasy set first got announced, I forget, over a year ago, there was an expectation that it would have a positive impact on international sales, particularly in Japan, which at the time, I believe, was your largest international market for MAGIC. How did that play out? And how does that have you thinking about future MAGIC sales going forward? And then I've got a follow-up.
Christian P. Cocks:
Today its the second best-selling set of all time and behind only Modern Horizons 2, that we anticipate it will beat Modern Horizons 2 within days or weeks. So it was a big seller there.
Eric Owen Handler:
How's that impacting your decisions on future international growth of MAGIC?
Christian P. Cocks:
Sorry, I missed the second half of the question.
Gina Goetter:
There's a sneaky second half of the question.
Christian P. Cocks:
It's fine, it's fine. I'll count that all as one. We see Japan as a growth market for MAGIC. Obviously, the more that we can find -- obviously, we had a fantastic experience with SQUARE ENIX. They've got a lot of great IP. And generally speaking, we see Japan as a gold mine of potential license partners to work on MAGIC. Japan tends to be kind of like the learning lab for trading card games worldwide. It's probably one of the most innovative market for them, have the greatest variety of them. So we're all in on the Japanese market. Likewise, I think things like Final Fantasy and what we're doing with Universes Beyond is also allowing us to be able to get into more mass, drugstore, nontraditional, like convenience store style distribution, both in the Japanese market and around the world. So I think you're seeing things like Final Fantasy, future sets like Spider-Man, helping to crack the door open on wider mass distribution, which will help us not just in Japan, but also in the U.S. and Europe.
Eric Owen Handler:
Great. That's helpful. And then with regards to your play demographics in your slide presentation, the average tabletop player is about 35 years old. Now you've got Spider-Man, which theoretically skews a bit younger. Avatar is more of a teens type product. And Secret Lair, I think you have just put out or will soon be putting out a Secret Lair release for Sonic, the Hedgehog. So I'm curious about how you're thinking about the demographic shift maybe getting younger for MAGIC.
Christian P. Cocks:
I mean, I won't do the cheeky answer. Our young -- our new player average is always in kind of that 11- to 14-year-old range. The thing is that MAGIC players just never stop playing. So the median age goes up over time because people play into their 50s and 60s and then it starts to become multi-generational. So yes, we see things like Spider-Man, things like Sonic, the Hedgehog, general kind of efforts that we have like Secret Lair that just help us test and learn new IPs as ways for us to be able to expand the demos of the game. And then it's not just about age. MAGIC, I think, does better than most hardcore games or enthusiast games in terms of penetration with people who identify as female, but we still have a ways to go there. I think about 30% of the player base today are women, and we'd like to see that increase over time. So we're also looking at IPs that could have some resonance there. So don't be surprised if you see us poking into Romantasy, don't be surprised if you see us looking at K-Pop bands, nothing is off the table.
Operator:
Next questions is from the line of Christopher Horvers with JPMorgan.
Christopher Michael Horvers:
So understanding that you've only seen a little tariff impact so far given production timing and orders. But are you seeing prices steep in from others already in the market, and how do you think the U.S. consumer is reacting to tariffs at the category level? So said another way, how did you see POS trend at the industry level in 2Q, and a sneaky second one as we assess the estimate of lost sales.
Gina Goetter:
The theme of the day..
Christopher Michael Horvers:
As we assess the estimate of lost sales from 2Q that you're putting into the guide, how does your POS trend relative to the industry?
Christian P. Cocks:
Chris, so I think in terms of how the consumer is holding up in the second quarter, I think they're generally holding up pretty well. The toy industry is up through the second quarter, but a lot of that is concentrated in, frankly, trading cards and maybe building sets. And then outside of that, I think the industry is behaving about what we thought, which was flat to slightly down. Our categories are behaving about what we figured they would. We have a lineup that is very back half weighted in terms of where our new products are coming out. But where we have seen success, it's been with great entertainment partnerships like what we saw with TRANSFORMERS, which TRANSFORMERS 1 had a modest box office, but it's had an excellent set of toy sales. So mission accomplished as far as we're concerned. Marvel's back to growth, particularly with Captain America, and we're looking forward to the Fantastic 4. And then I think the entry is generally seeing a similar trend where for 4 quadrant theatrical is really working, whether it's Minecraft or Sonic, the Hedgehog or most recently, Jurassic World. And then innovation is also paying dividends. So we're seeing that with BEYBLADE. We've only had a couple of weeks of sales at a couple of retailers. So it didn't really affect our POS. But we're very pleased with the early impact of our collaboration with Mattel on PLAY-DOH Barbie. The new Baby Evie has really turned around the PEPPA PIG brand inside of toys. And so we see that as part of our thesis in the back half of the year with sequential growth with toys being replenishment-based kind of tracking with POS. Now in terms of how tariffs have impacted the category. I think the answer is it hasn't impacted takeaway from the consumer that much yet because usually, it takes 5 to 8 months for a toy to go from the factory to the shelf. But I think you started to see some indications that toy prices were starting to creep up in May and June. And we think that will happen slowly and consistently likely through the balance of the year and into next year. I don't think you're going to magically see 1 day toy prices go from X to Y. I think it's going to be kind of more line by line, SKU by SKU and over several months as the general industry kind of get a feel for what the consumer can bear.
Gina Goetter:
And the only add I have is on mix as well. So I think will -- pricing will start to get muted based on the mix of products. And just speaking of the discussions that we've been having with our retailers, there's a lot of focus on how do you protect again those MAGIC price points and keeping them to where we think consumers are going to be able to come in and buy. So I would anticipate in the back half and into '26, you'll see some mix shifts happening broadly across the category as we try to keep the prices low.
Christopher Michael Horvers:
Got it. And I guess that's some of the like assumed tariff headwind, which is like anything above a certain magic price point just there due too much inflation for the -- and the elasticity would be net negative?
Gina Goetter:
Yes, that's right.
Christopher Michael Horvers:
And then my follow-up is -- sorry, go ahead.
Gina Goetter:
All I was saying is some of that math or that logic has informed how we've thought about our portfolio in the back half of this year and into '26, meaning if the product itself couldn't kind of survive huge pricing, we've taken -- because it would have just popped it to a price point that was just not going to be palatable for the consumer. We've taken decisions to not bring that product into the U.S.
Christopher Michael Horvers:
And then my follow-up is, you have two of your largest retailers have big marketplaces. I'm curious if they're asking you to more directly bear the inventory risk, i.e., we'll fulfill it for you. We'll put it in our DC, but it's going to be a marketplace item, it's not going to be in store and you're going to still own that inventory. So curious if that's something that's accelerating as well?
Christian P. Cocks:
Now we haven't seen that though like the DI, the domestic definitely is at a risk shift.
Operator:
Our next question is from the line of Alex Perry with Bank of America.
Alexander Thomas Perry:
Congrats on a strong quarter. I guess just first, can you talk about the health of the MAGIC player base? I think you said up 40% year-over-year in the first half in terms of unique players. Just a little more color on sort of how you're measuring that, how many new players are the Universes Beyond set bringing into the game? And how sticky are those new entrants that you're seeing from the Universes Beyond sets?
Christian P. Cocks:
Yes. So the 40% unique increase is specific to people who participate in organized play. So that's a subset of the total player base, but it's probably the most measurable that we have week-to-week. And so Final Fantasy has been, generally speaking, the overall active player base in terms of playing in-store has been leaping up 40%. It's a pretty impressive growth metric. Final Fantasy specifically has been very effective at bringing in new players into our organized play network. I think we did more new players in 2 weeks of Final Fantasy than we would typically do over a 12-week period for any other set that we've ever done. In terms of the total player base, we don't have a formal metric that we can share yet. We are working on a very robust kind of model for us to be able to track that. the challenge is most of the play with MAGIC is offline, only about 15-or-so percent of the player base plays on something like arena or something like in a store. But every metric we can see from social listening to search queries to POS reports to organize play to MagicCon to backlist sales indicates that the total player base is growing quite robustly. And when we acquire a new player, even on something like a Universes Beyond, we tend to see a long tail, and we tend to see repeat purchases for future sets.
Alexander Thomas Perry:
Got it. That's incredibly helpful. And then I just wanted to follow up on some of the consumer products sort of line of questioning from earlier. So I think the guide down 5% to 8% is sort of a downgrade from the flat to down 4%. The last time you provided, I think, formal quantitative guidance. So I guess just parsing it out, did you see holiday orders sort of cut in the quarter or more cautious stance by retailers, obviously, we have some of the DI, Dom sort of shift, but just wanted to get a little more color on sort of the downgrade and the CP guide.
Gina Goetter:
Alex, yes, it was some of the factors we've talked already about on the call. So in Q2, we definitely saw retailers pausing, bringing in inventory -- discretionary inventory for the holidays. They took decisions as well to push back the resets of their shelf to Q3. So both of those impacted the quarter, but then also impacted how we're thinking about the annual outlook. And then as we look at the back half of the year, we've gotten a better line of sight now to just how the shelves are going to set, what the promotional activity is going to be what our call is with each of the retailers in terms of where they are going to pull in inventory. So all of those factors went into the updated guide, not only what happened in Q2, but then how that was going to trickle into Q3 and Q4.
Alexander Thomas Perry:
Best of luck going forward.
Christian P. Cocks:
Thanks.
Gina Goetter:
Thank you.
Operator:
The next question is from the line of Jaime Katz with Morningstar.
Jaime M. Katz:
I just wanted to ask a question on Wizards of the Coast on digital margins. I think ahead of -- beyond this year, the operating margins of the segment were expected to fall back under 40%. And I'm curious if you guys would be able to reset expectations for that. Are there any structural changes maybe that you've seen that can lift that to above 40% or is there something else that may sort of normalize that profit margin in that segment going forward?
Gina Goetter:
Got it. Jaime, no, there's no update to the margin as we look out. Keep in mind, as we start in we'll have the depreciation hitting for Exodus and then any subsequent games after that. So that's one factor that isn't in our base today. That will be a margin drag as we move forward.
Jaime M. Katz:
Okay. And then I think SKU rationalization was mentioned in the prepared remarks. Can you talk about, I guess, maybe what that means more concisely and then what that portends for CP, particularly next year, do you think we'll be able to return to growth in that segment? Or is there more to maybe be pruned or outsourced to other manufacturers?
Christian P. Cocks:
I definitely think we'll be returning to growth in CP next year. The entertainment lineup that we have is second to none. You have Spider-Man, Star Wars and then Avengers Doomsday, that alone is a pretty stacked lineup and pretty meaningful top line growth across our Marvel portfolio. And then I think you'll be lapping especially in the first half, a lot of quality innovation that we're seeing a very positive early signs on this year, PLAY-DOH Barbie, PEPPA PIG. We'll have a full year of Iron Man and his awesome friends. I know Spider-Man has amazing friends. Iron Man has awesome ones, Nano-Mals, a lot of back half innovation that we have early indications will be good hits.
Gina Goetter:
Yes. On the SKU rationalization front, we have been on a journey in the past couple of years as part of our transformation to really hone in, take the complexity out. When you get into an environment like this where not only our retailers but us are managing our inventory very carefully, looking and continuing to prune and look at those kind of, call it, C&D-level SKUs is always on the docket. We've also taken decisions, as I said earlier, products that were probably not going to be fit for the U.S. market given tariff impact and where we would have to price them, so we called those out of bringing into the U.S. It doesn't mean that they're not going to be shipping elsewhere in the world, but we have taken some different decisions on the portfolio for the U.S. just given the environment.
Operator:
Our final question is from the line of Kylie Cohu with Jefferies.
Kylie Nicole Cohu:
Congrats on a strong quarter. You've kind of gone into detail on this already, but curious what you're specifically seeing in terms of the mix of new, lapsed and existing customers for MAGIC specifically? Is it kind of -- are you seeing more new growth, or are you really kind of seeing your existing players also spend more on the cards?
Christian P. Cocks:
I think to get to the detailed player demographics, we're probably going to have go offline. I would generally say that we're seeing a stronger mix of new players than we've seen in prior years this year. I can't give you a precise quantitative breakdown though. But like I said in the prior questions, every metric we're seeing, it all points to there's more people playing MAGIC, and there's more people who've never played MAGIC who are now playing MAGIC than ever before. And it's quite meaningful.
Kylie Nicole Cohu:
Got you. No, that's super helpful. And then last one for me, just looking at that step-up in inventory. Could you give us a little more color on what drove that? I know you called out a combination of planned build versus the FX/tariffs, but just any more color there would be helpful.
Gina Goetter:
Absolutely. Yes, and we're at that time of the year where we would naturally be seeing a step-up in inventory that we're building. But a couple of unique factors this quarter. So obviously, the tariff cost itself is it increased cost of inventory. We've got roughly, call it, $15 million of cost of tariffs tied up in -- on the balance sheet right now, just to give you a sense of magnitude. I actually said through Q2, we had about $15 million of cost setup on the balance sheet. So that's one piece of it. FX is another. It's making our inventory a little bit more expensive. But then lastly, it's that piece that we've been talking about in terms of Dom, DIs. So as the retailers start pulling or slowed or paused their DI shipments, we were still producing and bringing it in and having it sit within our domestic inventory. So those are the three factors. As I said in our prepared remarks, we have the path that we know how the inventory is going to flow in Q3, Q4. We think we may end the year slightly higher than where we were last year, but everything right now is kind of in line with expectation.
Operator:
This now concludes our question-and-answer session and will also conclude today's call. Ladies and gentlemen, thank you for your participation. You may now disconnect your lines at this time, and have a wonderful day.

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